Who loves loot? Foolish query – all of us love loot, however Anthem has not too long ago come underneath hearth for not giving gamers sufficient of it. That could possibly be about to alter, nevertheless, as quite a lot of tweaks may see the sport turn into barely much less stingy over its goodies.
Following a weird day when Anthem’s loot quickly grew to become very beneficiant (a mistake shortly reversed through patch), BioWare pledged to take another look at the loot mechanics and doubtlessly make some modifications.
In a submit on Reddit, lead producer Ben Irving has now explained how some of these adjustments will work following the subsequent patch (arriving someday immediately or tomorrow).
First up, BioWare is eradicating widespread and unusual drops from degree 30 drop tables, which means your possibilities of choosing up totally redundant gear at increased ranges must be decreased. “This was a extremely requested change and we agree, in order that’s that,” the submit states.
One other important alteration is a discount within the variety of crafting supplies required to craft a masterwork. Beforehand, this required a chunky 25 masterwork embers, however the change will now imply gamers solely want 15.
One of many foremost criticisms from gamers has been that inscriptions – bonuses connected to sure gear and weapons – typically ended up on irrelevant gadgets, leading to gamers having to craft a number of masterworks to realize a helpful mixture. No person needs an assault rifle with a pistol bonus.
To unravel this subject, inscriptions will now be “higher for the gadgets they’re on”: gear-specific inscriptions will likely be “helpful to that merchandise”, whereas all different inscriptions will present Javelin-wide advantages.
The catch is that these inscription modifications will solely apply to gadgets you purchase any further: those at the moment in your vault are staying the identical. Sorry hardcore grinders.
These modifications are a great begin, but it surely’s clear BioWare nonetheless has some approach to go earlier than Anthem’s loot mechanics begin to really feel truthful. The removing of widespread and unusual drops from degree 30 drops is a plus, however different lower-quality loot like uncommon and epic gear hasn’t budged: and something beneath masterwork and legendary is pretty redundant at that time of the sport.
Fortunately, it does sound like BioWare is contemplating choices to resolve the problem. In response to a query on whether or not grandmaster two and three duties could be made extra rewarding (by way of masterworks and legendary drops), Irving stated BioWare “understand[s] the problem space for sure” and is “looking into this”.
When you’re sat round ready for extra of those modifications, you possibly can have a learn of Eurogamer’s Anthem assessment, during which Oli describes the game’s loot as neither “fun [nor] desirable”. Hopefully BioWare’s about to alter that.