Excessive-performance pen + contact modality interactions: a real-time technique recreation eSports context
UIST 2012

William Hamilton
Andruid Kerne
Tom Robbins

We used the located context of real-time technique (RTS) video games to handle the design and analysis of latest pen + contact interplay strategies. RTS play is a well-liked style of Digital Sports activities (eSports), video games performed and spectated at an especially excessive degree. Interplay strategies are important for eSports gamers, as a result of they so immediately affect efficiency. By this course of, new strategies and implications for pen + contact and bi-manual interplay emerged. We improve non-dominant hand (NDH) interplay with edge-constrained affordances, anchored to bodily options of interactive sur- faces, successfully rising goal width. We develop bi-manual overloading, an strategy to scale back the overall variety of occurrences of NDH retargeting. The novel isosceles lasso choose approach facilitates collection of advanced object subsets. Pen-in-hand interplay, dominant hand contact interplay carried out with the pen stowed within the palm, additionally emerged as an environment friendly and expressive interplay paradigm.


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