At the moment Ubisoft formally unveiled the newest Tom Clancy launch, Ghost Recon: Breakpoint. A sequel to 2017’s Wildlands, it’s one other real looking army shooter — and one other likelihood for Ubisoft to say that its video games are freed from politics.

It’s turn out to be one thing of a pattern for the French writer, which makes big-budget motion video games that function settings and storylines plucked from the headlines, but stubbornly refuse to say a lot of substance regardless of this. Ubisoft CEO Yves Guillemot informed The Guardian final yr that, as a substitute of creating political statements, the corporate makes video games the place the aim “is to make individuals assume.”

Listed below are only a few examples of the corporate’s insistence on staying away from politics — and simply how ridiculous that may be if you take a look at the precise video games.

Ghost Recon: Breakpoint

What it’s about: Gamers discover an island compound within the South Pacific owned by a wealthy tech CEO, who made his fortune via autonomous drones and AI. “Initially fascinated with a distant testing web site for its autonomous drones, the Silicon Valley firm finally turned Auroa into its ‘World 2.0,’ a high-tech, high-security utopia of sustainable eco-cities and robotics analysis,” Ubisoft explains. One in every of your major enemies is a rogue group of former US troopers.

What Ubisoft says: Lead developer Sébastien Le Prestre tells Gamespot, “We’re making a recreation right here, we’re not making an attempt to make political statements in our video games. We’ve rooted ourselves in actuality, and also you’ll get what you get out of your playthrough — everyone will get one thing totally different out of their expertise. The story may make you see totally different conditions, however we’re not making an attempt to information anyone or to make any types of statements. It’s a ‘What if?’ state of affairs, it’s Tom Clancy, it’s purely fictional.”

The Division 2

What it’s about: Set in Washington, DC following a devastating pandemic brought on by a terrorist assault, the sport duties gamers — within the position of brokers of the Strategic Homeland Division — with combating company militias to realize again management of the nation’s capital. (In a promotional e-mail, Ubisoft requested gamers to “come see what an actual authorities shutdown seems like.” The corporate later apologized.)

What Ubisoft says: Chatting with Polygon, inventive director Terry Spier mentioned, “We’re undoubtedly not making any political statements.” He additionally informed Kotaku “the aim isn’t to make a political assertion. It’s to not mirror on any of the issues which can be taking place within the present world, within the stay world.” Later, Alf Condelius, COO of developer Ubisoft Huge mentioned at a convention that “we can’t be overtly political in our video games… It’s additionally unhealthy for enterprise, sadly, if you would like the trustworthy reality.”

Ubisoft retains pretending its political video games don’t have politics in them 1

Picture: Far Cry 5

Far Cry 5

What it’s about: A cult consisting primarily of closely armed white males take over a small Montana county with a purpose to stay exterior of presidency management. The first promotional artwork for the sport was an Americana tackle The Final Supper, full with an alternate model of the US flag as a tablecloth.

What Ubisoft says: When The Verge requested inventive director Dan Hay about how the sport and its imagery had been impacted by the turmoil in fashionable American politics, he mentioned “I don’t assume you’d imagine me if I mentioned, ‘Oh that has no impact on us.’ After all it does. We’re human beings and we’ve got conversations and we go residence and activate the information. Issues that we by no means imagined would occur are taking place and it impacts us. There’s all the time room for ‘What does that imply?’ and ‘How does that influence issues?’ … I feel the important thing for us is that typically for those who attempt to make one thing for everybody, you make nothing.”

Ghost Recon: Wildlands

What it’s about: After turning into overrun by a Mexican drug cartel, Bolivia turns into the world’s largest producer of cocaine and a violent conflict zone. Gamers, as particular brokers of the US authorities, must kill their approach via the cartel to stabilize the area.

What Ubisoft says: When the Bolivian authorities voiced displeasure over its depiction within the recreation, Ubisoft responded with an announcement explaining that “Whereas the sport’s premise imagines a unique actuality than the one which exists in Bolivia as we speak, we do hope that the in-game world comes near representing the nation’s lovely topography.”

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